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WHAT'S IMPORTANT TO ME
THE WAY
I WORK.
Animation production is half spreadsheet, half group therapy. After 9 years I’ve formed strong opinions about how good projects get made and how good teams stay together long enough to make more of them.
1
Bridge the room
Creative speaks one language, tech another, executives a third. My job is the simultaneous translation, so everyone knows what they’re getting and when.
2
Team first, every credit
I run productions where people stay. That means real mentorship, fair load, sane hours when we can, and visible credit when work ships. The team celebrates together or not at all.
3
Mentor, don’t manage
Coordinators and PAs are tomorrow’s producers. I delegate real responsibility, make space for mistakes, and review the work — not the person.
4
Build the pipe, don’t patch it
If a problem keeps showing up, the system is the problem. ShotGrid, real-time Unreal flows, dashboards — I’d rather invest a week up front than re‑firefight every Friday.
WHAT'S IMPORTANT TO ME
KICKOFF DELIVER
1
KICKOFF
Align scope, scope, and scope. Walk the brief end-to-end with creative, tech, and clients before a single asset is built.
2
PLAN
Align scope, scope, and scope. Walk the brief end-to-end with creative, tech, and clients before a single asset is built.
3
BUILD
Align scope, scope, and scope. Walk the brief end-to-end with creative, tech, and clients before a single asset is built.
4
POLISH
Align scope, scope, and scope. Walk the brief end-to-end with creative, tech, and clients before a single asset is built.
5
DELIVER
Align scope, scope, and scope. Walk the brief end-to-end with creative, tech, and clients before a single asset is built.
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